PT EN
Industry

Games, Esports and Digital Entertainment

Studios, publishers, esports teams, tournament organizers and platforms in disputes over revenue, royalties, valuation and contracts.

Category
Industries
In Summary
Digital revenue leaves a trail. The work is reading every platform report.

Industry context

Digital revenue leaves a trail. The work is reading every platform report.

Games and competitions generate revenue through digital stores, in-game purchases, subscriptions, advertising, sponsorship, prize money and broadcasting rights, with payments flowing between developers, publishers, platforms, teams and creators. SGEx reconciles platform reports with contracts and bank statements and determines what each party was entitled to.

Common situations in this industry

  • Royalties and revenue share between studios, publishers and platforms.
  • Disputes between partners in studios and teams, with partnership interests and valuation.
  • Sponsorship, prize money and broadcasting rights for tournaments and leagues.
  • Player, creator and esports team contracts, with calculation of amounts due.
  • Virtual items, in-game currencies and digital assets in accounting and tax disputes.

How SGEx works

  • Report versus statement. Store and platform data reconciled with actual receipts.
  • Revenue by source. Sales, microtransactions, subscriptions, advertising and sponsorship determined separately.
  • Intangible assets. Intellectual property, user bases and brands valued with an explicit method.

Every amount determined traces back to the platform report, the contract clause and the corresponding receipt.

What We Solve

  • How much did the game earn? Revenue by platform, country, period and monetization model.
  • Was the royalty correctly calculated? Checking the royalty base, deductions and contractual percentages.
  • What is the studio or team worth? Valuation of companies, intellectual property and rights in transactions and disputes.
  • How much belongs to each partner? Partnership interests on the dissolution of studios and teams.
  • Were prize money and sponsorship passed on? Comparing amounts received with payments to players and partners.
  • What is the loss? Damages and loss of profits from terminations, licence breaches and service outages.

How We Approach It

  1. Contracts

    Map of licences, revenue share and participations.

  2. Data

    Platform, store and payment provider reports.

  3. Reconciliation

    Comparison with bank statements, invoices and accounts.

  4. Report

    Amounts determined, differences and answers to questions.

SGEx methodology stages

What we examine

Publishing, licence and distribution agreements, store and platform sales reports, payment provider data, sponsorship and player contracts, tournament rules, bank statements and accounting records.

Possible Deliverables

The format is defined according to the agreed scope and the purpose of the work.

  • Expert report
  • Technical opinion
  • Royalty audit
  • Valuation of companies and intangible assets
  • Partnership interest determination
  • Damages calculation
Knowledge Network

Other SGEx Solutions

Services, specialties, contexts and industries connected to this topic under SGEx's relationship matrix.

Request an Assessment

Talk to our specialists

Describe the game, team or transaction, the parties involved and the issue in dispute. SGEx will assess the scope before submitting any proposal.